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Recent updates

Progress Report (February)
Hey folks. I feel utterly drained right now. February was a mentally taxing month for me. It all started with me trying to work out a “small fix” for the wa...
1 file
Progress Report (January)
Salut, everyone! January was ass. Or was it ass just for me? Last year, I naively thought I would feel more motivated after the New Year’s celebrations, that...
1 file
Progress Report (December)
Hello and Happy New Year, everyone! December was a hectic month for me. For much of it, I felt like I was underperforming. Just a week ago, I doubted I’d comp...
1 file
Progress Report (November)
Henlo, my unexisting audience! Still kicking, still cooking - though tangible results remain elusive. Don’t get me wrong; November kept me busy. However, my p...
Progress Report (October)
Hey folks. I'm not dead, and neither is the project. Like I mentioned some time ago, I’ve started working on a new project iteration - that’s the good news...
Update (Sept. 18th)
Salut. - Made minor adjustments and fail-safes to several game elements; - Overhauled the logic for using items from the inventory and containers, as the previo...
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Weekly Report (Sept. 16th)
Hello. The time has finally come. I've implemented all the content I wanted for the demo. I still need to playtest the build, but in the Unity Editor, everythin...
1 file
Weekly Report (Sept. 8th)
'Sup. There won't be a new build today/tomorrow. In part because I underestimated how much time implementing dialogues would take, and in part because I didn't...
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Hello, everyone! This is my first post here. Just wanted to let you know that I'm planning to post weekly updates, proba...
started by YetAnotherUser (YAU) Nov 02, 2023
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