Hey folks. I feel utterly drained right now. February was a mentally taxing month for me. It all started with me trying to work out a “small fix” for the wa...
Salut, everyone! January was ass. Or was it ass just for me? Last year, I naively thought I would feel more motivated after the New Year’s celebrations, that...
Hello and Happy New Year, everyone! December was a hectic month for me. For much of it, I felt like I was underperforming. Just a week ago, I doubted I’d comp...
Henlo, my unexisting audience! Still kicking, still cooking - though tangible results remain elusive. Don’t get me wrong; November kept me busy. However, my p...
Hey folks. I'm not dead, and neither is the project. Like I mentioned some time ago, I’ve started working on a new project iteration - that’s the good news...
Salut. - Made minor adjustments and fail-safes to several game elements; - Overhauled the logic for using items from the inventory and containers, as the previo...
Hello. The time has finally come. I've implemented all the content I wanted for the demo. I still need to playtest the build, but in the Unity Editor, everythin...
'Sup. There won't be a new build today/tomorrow. In part because I underestimated how much time implementing dialogues would take, and in part because I didn't...