Heya. I released the previous build a day later last time, so it's only fair that I release this build a day earlier. I mean, I wasn't planning on anything ambi...
Sup. I wasn't at home for the bigger part of yesterday, so I had to postpone testing and fixing to today. The good news is that I implemented sorting to all rel...
Hey, folks! Goodness gracious, this was a tough week to drudge through. So, uh... no belt or equipment weight system this week (hidethepainharold.png). I kinda...
Hello, fellow kids. I've had a busy week, so, while I technically achieved what I wanted, I didn't do it to the full extent. As such, I wanted to populate Zondo...
Hello. This is a mess. When I was revising and translating the dialogues related to Zondok previous week, they looked fine. Sure, they weren't peak creative wri...
Hello there. Last week was mostly preparation for this week. For the most part, I was dealing with the sprites and texts for the next stage of the tutorial ques...
Hello. Previous week, I was trying to solve the perk system and UI updating incompatibility. At first, it looked like I would have to leave the perks alone and...
Hi. I'll try to be brief from now on. This is supposed to be a weekly report, not a weekly essay or something. I finished adjusting and testing the tile system...