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Recent updates

Progress Report (October)
Hey folks. I'm not dead, and neither is the project. Like I mentioned some time ago, I’ve started working on a new project iteration - that’s the good news...
Update (Sept. 18th)
Salut. - Made minor adjustments and fail-safes to several game elements; - Overhauled the logic for using items from the inventory and containers, as the previo...
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Weekly Report (Sept. 16th)
Hello. The time has finally come. I've implemented all the content I wanted for the demo. I still need to playtest the build, but in the Unity Editor, everythin...
1 file
Weekly Report (Sept. 8th)
'Sup. There won't be a new build today/tomorrow. In part because I underestimated how much time implementing dialogues would take, and in part because I didn't...
Weekly Report (Sept. 1st)
Hey. Not beating about the bush, this build doesn't have new content. However, it does have some fixes. Thus, it makes little sense to postpone the update. The...
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Weekly Report (Aug. 26th)
Hello. This is, for the most part, a bug fix/systems refinement update. I spent the biggest chunk of the week working on texts, and the remaining time on code a...
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Weekly Report (Aug. 19th)
Hello. I've made more changes than my lazy bum managed to keep track of. Frankly, I'm tired of lengthy introductions, so let's hop straight to the list: The lis...
1 file
Weekly Report (Aug. 11th)
Hello. I couldn't not have diverged from the original plan, could I. Yes, as you might have guessed, I found myself working on a variety of things that are not...
1 file
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Last post
Hello, everyone! This is my first post here. Just wanted to let you know that I'm planning to post weekly updates, proba...
started by YetAnotherUser (YAU) Nov 02, 2023
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