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Chronicles of Forgotten Islands -DEMO-
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Devlog
Weekly Report (May 5th)
May 05, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. I released the previous build a day later last time, so it's only fair that I release this build a day earlier. I mean, I wasn't planning on anything ambitious this week anyway, so I could affor...
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Weekly Report (Apr. 30th)
April 30, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Sup. I wasn't at home for the bigger part of yesterday, so I had to postpone testing and fixing to today. The good news is that I implemented sorting to all relevant modes and implemented having to we...
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Weekly Report (Apr. 22nd)
April 22, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey, folks! Goodness gracious, this was a tough week to drudge through. So, uh... no belt or equipment weight system this week (hidethepainharold.png). I kinda stuck with exchange containers and the t...
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Weekly Report (Apr. 15th)
April 15, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, fellow kids. I've had a busy week, so, while I technically achieved what I wanted, I didn't do it to the full extent. As such, I wanted to populate Zondok's trade list with finished items, but...
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Weekly Report (Apr. 8th)
April 08, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. This is a mess. When I was revising and translating the dialogues related to Zondok previous week, they looked fine. Sure, they weren't peak creative writing, but looked decent, on paper. After...
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Weekly Report (Apr. 1st)
April 01, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello there. Last week was mostly preparation for this week. For the most part, I was dealing with the sprites and texts for the next stage of the tutorial quest, which is the trading tutorial sequenc...
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Weekly Report (Mar. 25th)
March 25, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. Previous week, I was trying to solve the perk system and UI updating incompatibility. At first, it looked like I would have to leave the perks alone and let them appear/disappear without an acc...
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Weekly Report (Mar. 18th)
March 18, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. I'll try to be brief from now on. This is supposed to be a weekly report, not a weekly essay or something. I finished adjusting and testing the tile system, made some changes to the existing syste...
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Weekly Report (Mar. 11th)
March 11, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey everyone. I didn’t feel very well this past week, which forced me to take more breaks than I usually take, but I think I finished overhauling the traverse tile system. However, I'm not going to...
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Weekly Report (Mar. 4th)
March 04, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. Was mostly wrapping up the loose ends I'd left previous week, as well as made changes and fixes that I'd been running into throughout the week. The list of notable changes: - Greatly improved the...
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Weekly Report (Feb. 26th)
February 26, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. I'm kinda late, huh. It's been a hectic day, plus I got a bit carried away with last-minute changes. Do I even need to say that I didn't really fulfill my plan for the week fully, lmao. As usual,...
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Weekly Report (Feb. 19th)
February 19, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. Remember I wrote last time that I was planning to update the perk system and then move to the next stage of the demo? Forget I wrote anything. This past week was a disaster. There was an oversight...
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Weekly Report (Feb. 12th)
February 12, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. To nobody's surprise I got distracted this week, and didn't even touch the perk system. I wanted to, at minimum, add a placeholder perk, but I ran into a couple of annoying bugs that took the ti...
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Weekly Report (Feb. 5th)
February 05, 2024
by
YetAnotherUser (YAU)
#weekly, #report
'Sup fellow kids. Weeks fly by too darn fast. The biggest part of previous week's progress was working on dialogues, which, coupled with time being a bit too quick, makes me feel rather uncomfortable...
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Weekly Report (Jan. 28th)
January 28, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. Wow, would you look at that, I released an update on a Sunday! Feels nostalgic, haha! But in all seriousness, there's no point in waiting until tomorrow, because I won't be adding anything apart f...
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Weekly Report (Jan. 22nd)
January 22, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Henlo. This was a tough week to drudge through. I have completely disrupted my sleep schedule, and this has had a catastrophic impact on my productivity, which has reached its historical minimum. I ev...
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Weekly Report (Jan. 15th)
January 15, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, everyone. Another week has passed. As mentioned in the previous weekly update, I aimed to complete some code-related tasks before moving forward. Specifically, I focused on integrating the coro...
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Weekly Report (Jan. 8th)
January 08, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, everyone. Another week, another disappointment. I fell into the black hole named refactoring and redesigning. This week, there's no new and exciting content, unfortunately. You are still confin...
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Weekly Report (Jan. 1st)
January 01, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey, y'all! A-a-and it's 2024. I would lie if I told you that I could focus on the development past week. Maybe I'm burning out. Also, I'm feeling unwell. I think I may have suffered the onset of carp...
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Weekly Report (Dec. 25th)
December 25, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hey y'all! It has been a very difficult week to drudge through. The first half of it was downright lazy on my part and the second was hectic, because I couldn't implement one thing that I wanted to im...
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Weekly Report (Dec. 18th)
December 18, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Yep, it's that time of the week. This week, I mostly worked with code, not so much in-game content, but apart from that I added a feature I never even considered adding before the idea struck me: a sk...
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Weekly Report (Dec. 11th)
December 10, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Okay, first things first, I'll now officially start releasing weekly updates on Mondays. It's already the 11th here (past 1am, actually), and I've only just finished testing and building. Practice sho...
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Weekly Report (Dec. 3rd)
December 03, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hey, everyone. It was a very, very rough week for me, which left me completely drained. There's not much I've done in the grand scale of things to further the development. This isn't going to be a new...
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Weekly Report (Nov. 26th)
November 26, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Guys and gals, it's that time of the week! After releasing the midweek [fix update] , my focus shifted to enhancing the combat system. While the changes may not seem apparent at a glance, rest assured...
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Fix Update (Nov. 22th)
November 22, 2023
by
YetAnotherUser (YAU)
#fix, #update
I've decided to upload a fix update. Yay, fresh outta the oven. Honestly, the only reason why I decided to upload it is the fact that I forgot to force clear the counterpart party panel before moving...
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Weekly Report (Nov. 19th)
November 19, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hi, I'm late, as per usual :) This weekly update is probably not very exciting (the development won't go quickly or smoothly judging by the looks of things), but I can't say I added nothing significan...
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Weekly Report (Nov. 12th)
November 12, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Guys and gals, it's that time of the week! I was out of town for a couple of days, which, as you might expect, impeded the progress quite a bit. It was semi-expected (honestly speaking, I will probabl...
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Fix Update (Nov. 7th)
November 07, 2023
by
YetAnotherUser (YAU)
#fix, #update
Okay, while it's technically the 8th here already, I find it acceptable to mark this small update as being made and published on the 7th. It contains some fixes that I think should have been implement...
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Weekly Report (Nov. 5th)
November 05, 2023
by
YetAnotherUser (YAU)
#weekly, #report
My first weekly report! (Oct. 30 – Nov. 05, 2023) This probably wasn't a mind-bendingly productive week, given a rather short change log, but hey, I'm quite sure these changes and additions will enh...
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