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Chronicles of Forgotten Islands -DEMO-
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Devlog
Progress Report (October)
November 01, 2024
by
YetAnotherUser (YAU)
#progress, #report
Hey folks. I'm not dead, and neither is the project. Like I mentioned some time ago, I’ve started working on a new project iteration - that’s the good news. The bad news is that October’s been a...
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Update (Sept. 18th)
September 17, 2024
by
YetAnotherUser (YAU)
#update
Salut. - Made minor adjustments and fail-safes to several game elements; - Overhauled the logic for using items from the inventory and containers, as the previous system was prone to null reference er...
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Weekly Report (Sept. 16th)
September 16, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. The time has finally come. I've implemented all the content I wanted for the demo. I still need to playtest the build, but in the Unity Editor, everything runs more or less smoothly. If any iss...
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Weekly Report (Sept. 8th)
September 08, 2024
by
YetAnotherUser (YAU)
#weekly, #report
'Sup. There won't be a new build today/tomorrow. In part because I underestimated how much time implementing dialogues would take, and in part because I didn't really focus on dialogues alone this wee...
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Weekly Report (Sept. 1st)
September 01, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. Not beating about the bush, this build doesn't have new content. However, it does have some fixes. Thus, it makes little sense to postpone the update. The list of changes is as follows: - Fixed t...
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Weekly Report (Aug. 26th)
August 26, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. This is, for the most part, a bug fix/systems refinement update. I spent the biggest chunk of the week working on texts, and the remaining time on code and playtesting. Unfortunately, the texts...
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Weekly Report (Aug. 19th)
August 19, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. I've made more changes than my lazy bum managed to keep track of. Frankly, I'm tired of lengthy introductions, so let's hop straight to the list: The list of changes in the build: - Wrote and i...
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Weekly Report (Aug. 11th)
August 11, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. I couldn't not have diverged from the original plan, could I. Yes, as you might have guessed, I found myself working on a variety of things that are not implementing the new dialogues. I mean,...
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Weekly Report (Aug. 5th)
August 05, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Henlo. I achieved not as much as I'd hoped last week. Most of the time I had I spent on cataloguing items, and I'm still not entirely satisfied. I feel like I'll have to re-catalogue everything again...
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Weekly Report (July. 29th)
July 29, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. Despite a rather busy week full of real-life problems, I managed to accomplish everything I wanted, except for one thing - equipment for the city guard. So, yes, the new dialogues are in, as wel...
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Weekly Report (July 22nd)
July 22, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. Ah... I haven't booted Unity editor at all in the entire previous week. I was working on the texts for the latest combat encounter outcome, and it took more time and effort than I'd imagined. Even...
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Weekly Report (July 14th)
July 14, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Konnichiwa! And it's done, the combat is finally no longer a random-number-generator-fest. I mean, it still is, because action picking is still largely based on whether the roll was successful or not,...
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Weekly Report (July 7th)
July 07, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. This week has been an absolute nightmare. It's been hot like hell, and I've had trouble sleeping (still do, actually), and neither has contributed to high productivity. Needless to say I achieved...
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Weekly Report (June 30th)
June 30, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Well hello there! Posting this build earlier than I usually do. The reason being the comparably stable state of the build (I hope it is), as well as the fact that I don't really know what else to cram...
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Weekly Report (June 24th)
June 24, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Bonjour. Maybe my inability to present a basic, yet functional, combat perk system last week was a blessing in disguise. I have changed the approach, and now, the system is in a more or less bearable...
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Weekly Report (June 17th)
June 17, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. I ran into way more problems than I had anticipated at the beginning of the previous week. I thought the basis for the combat perks was sound, but as it turned out, it was not. Not really. The re...
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Weekly Report (June 10th)
June 10, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Henlo. Browsing the site without a VPN is a bliss, thanks itch. That week wasn't nearly as productive as the one before. I was aiming to adjust the perk system, add combat perks support, and implement...
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Weekly Report (June 3rd)
June 03, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hola. G, it only took about an hour to upload the measly 118 mb to the site using a crappy VPN. I'd hoped that itch would fix the problem for Russian users (at the moment, Russian IPs are prevented fr...
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Weekly Report (May 26th)
May 26, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. 0.5.1 is finally here, coming a week later than anticipated, but a day earlier than builds are usually posted. A perfectly balanced release, as all things should be. As one might have expected,...
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Weekly Report (May 20th)
May 20, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. So, ah. I went on a tangent, again. While I have implemented the pre-fight dialogue last week, all the rest of the changes were completely unplanned, and some even straight-up broke the game in p...
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Weekly Report (May 13th)
May 13, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. I won't sugar coat it, this week's progress leaves much to be desired. I felt really unmotivated and tired of developing this demo. So, not much has been done. I did add the ending for the shoppi...
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Weekly Report (May 5th)
May 05, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. I released the previous build a day later last time, so it's only fair that I release this build a day earlier. I mean, I wasn't planning on anything ambitious this week anyway, so I could affor...
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Weekly Report (Apr. 30th)
April 30, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Sup. I wasn't at home for the bigger part of yesterday, so I had to postpone testing and fixing to today. The good news is that I implemented sorting to all relevant modes and implemented having to we...
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Weekly Report (Apr. 22nd)
April 22, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey, folks! Goodness gracious, this was a tough week to drudge through. So, uh... no belt or equipment weight system this week (hidethepainharold.png). I kinda stuck with exchange containers and the t...
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Weekly Report (Apr. 15th)
April 15, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, fellow kids. I've had a busy week, so, while I technically achieved what I wanted, I didn't do it to the full extent. As such, I wanted to populate Zondok's trade list with finished items, but...
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Weekly Report (Apr. 8th)
April 08, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. This is a mess. When I was revising and translating the dialogues related to Zondok previous week, they looked fine. Sure, they weren't peak creative writing, but looked decent, on paper. After...
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Weekly Report (Apr. 1st)
April 01, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello there. Last week was mostly preparation for this week. For the most part, I was dealing with the sprites and texts for the next stage of the tutorial quest, which is the trading tutorial sequenc...
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Weekly Report (Mar. 25th)
March 25, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello. Previous week, I was trying to solve the perk system and UI updating incompatibility. At first, it looked like I would have to leave the perks alone and let them appear/disappear without an acc...
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Weekly Report (Mar. 18th)
March 18, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. I'll try to be brief from now on. This is supposed to be a weekly report, not a weekly essay or something. I finished adjusting and testing the tile system, made some changes to the existing syste...
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Weekly Report (Mar. 11th)
March 11, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey everyone. I didn’t feel very well this past week, which forced me to take more breaks than I usually take, but I think I finished overhauling the traverse tile system. However, I'm not going to...
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Weekly Report (Mar. 4th)
March 04, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. Was mostly wrapping up the loose ends I'd left previous week, as well as made changes and fixes that I'd been running into throughout the week. The list of notable changes: - Greatly improved the...
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Weekly Report (Feb. 26th)
February 26, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey. I'm kinda late, huh. It's been a hectic day, plus I got a bit carried away with last-minute changes. Do I even need to say that I didn't really fulfill my plan for the week fully, lmao. As usual,...
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Weekly Report (Feb. 19th)
February 19, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. Remember I wrote last time that I was planning to update the perk system and then move to the next stage of the demo? Forget I wrote anything. This past week was a disaster. There was an oversight...
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Weekly Report (Feb. 12th)
February 12, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Heya. To nobody's surprise I got distracted this week, and didn't even touch the perk system. I wanted to, at minimum, add a placeholder perk, but I ran into a couple of annoying bugs that took the ti...
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Weekly Report (Feb. 5th)
February 05, 2024
by
YetAnotherUser (YAU)
#weekly, #report
'Sup fellow kids. Weeks fly by too darn fast. The biggest part of previous week's progress was working on dialogues, which, coupled with time being a bit too quick, makes me feel rather uncomfortable...
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Weekly Report (Jan. 28th)
January 28, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hi. Wow, would you look at that, I released an update on a Sunday! Feels nostalgic, haha! But in all seriousness, there's no point in waiting until tomorrow, because I won't be adding anything apart f...
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Weekly Report (Jan. 22nd)
January 22, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Henlo. This was a tough week to drudge through. I have completely disrupted my sleep schedule, and this has had a catastrophic impact on my productivity, which has reached its historical minimum. I ev...
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Weekly Report (Jan. 15th)
January 15, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, everyone. Another week has passed. As mentioned in the previous weekly update, I aimed to complete some code-related tasks before moving forward. Specifically, I focused on integrating the coro...
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Weekly Report (Jan. 8th)
January 08, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hello, everyone. Another week, another disappointment. I fell into the black hole named refactoring and redesigning. This week, there's no new and exciting content, unfortunately. You are still confin...
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Weekly Report (Jan. 1st)
January 01, 2024
by
YetAnotherUser (YAU)
#weekly, #report
Hey, y'all! A-a-and it's 2024. I would lie if I told you that I could focus on the development past week. Maybe I'm burning out. Also, I'm feeling unwell. I think I may have suffered the onset of carp...
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Weekly Report (Dec. 25th)
December 25, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hey y'all! It has been a very difficult week to drudge through. The first half of it was downright lazy on my part and the second was hectic, because I couldn't implement one thing that I wanted to im...
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Weekly Report (Dec. 18th)
December 18, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Yep, it's that time of the week. This week, I mostly worked with code, not so much in-game content, but apart from that I added a feature I never even considered adding before the idea struck me: a sk...
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Weekly Report (Dec. 11th)
December 10, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Okay, first things first, I'll now officially start releasing weekly updates on Mondays. It's already the 11th here (past 1am, actually), and I've only just finished testing and building. Practice sho...
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Weekly Report (Dec. 3rd)
December 03, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hey, everyone. It was a very, very rough week for me, which left me completely drained. There's not much I've done in the grand scale of things to further the development. This isn't going to be a new...
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Weekly Report (Nov. 26th)
November 26, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Guys and gals, it's that time of the week! After releasing the midweek [fix update] , my focus shifted to enhancing the combat system. While the changes may not seem apparent at a glance, rest assured...
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Fix Update (Nov. 22th)
November 22, 2023
by
YetAnotherUser (YAU)
#fix, #update
I've decided to upload a fix update. Yay, fresh outta the oven. Honestly, the only reason why I decided to upload it is the fact that I forgot to force clear the counterpart party panel before moving...
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Weekly Report (Nov. 19th)
November 19, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Hi, I'm late, as per usual :) This weekly update is probably not very exciting (the development won't go quickly or smoothly judging by the looks of things), but I can't say I added nothing significan...
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Weekly Report (Nov. 12th)
November 12, 2023
by
YetAnotherUser (YAU)
#weekly, #report
Guys and gals, it's that time of the week! I was out of town for a couple of days, which, as you might expect, impeded the progress quite a bit. It was semi-expected (honestly speaking, I will probabl...
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Fix Update (Nov. 7th)
November 07, 2023
by
YetAnotherUser (YAU)
#fix, #update
Okay, while it's technically the 8th here already, I find it acceptable to mark this small update as being made and published on the 7th. It contains some fixes that I think should have been implement...
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Weekly Report (Nov. 5th)
November 05, 2023
by
YetAnotherUser (YAU)
#weekly, #report
My first weekly report! (Oct. 30 – Nov. 05, 2023) This probably wasn't a mind-bendingly productive week, given a rather short change log, but hey, I'm quite sure these changes and additions will enh...
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