Fix Update (Nov. 7th)
Okay, while it's technically the 8th here already, I find it acceptable to mark this small update as being made and published on the 7th.
It contains some fixes that I think should have been implemented as soon as possible, so I decided to not wait until Sunday.
So, what have I been up to these past two days?
Oh right, I was finding and fixing these:
- Fixed an unwanted behaviour of the music panel – previously, if you paused the music, the tracks would keep changing erratically, which is related to the fact that the game changed the tracks solely based on whether the previous track has stopped playing or not; now it also takes into consideration whether the player paused the music;
- Updated the UI ‘expanding’ effect – now it doesn’t affect the opacity screen that appears on game mode changing (a big semi-transparent dark square expanding each time the game switches to dialogue, combat, etc, is hardly pretty);
- Fixed a bug that affected scrollable UI elements – believe it or not, but the ‘expanding’ effect also forced the scrollable elements to be displayed incorrectly, as could be seen in the Backlog window, windows involving slots with items, etc;
- Made the panel with quest objectives scrollable – to ensure that longer quests with lots of steps could fit there without a problem;
- Generally looked through all scrollable UI elements and made the masking backgrounds almost completely transparent, which should make the elements look cleaner;
- Noticed that, upon resetting the test quest, the dialogue button in the test area was locked unless you reloaded the scene – though I doubt anyone in their right mind would ever reset that quest, I still fixed the logic, so now the button is active even without reloading;
- Fixed a bug where you would no longer get tooltips with item descriptions if you closed and re-opened the inventory or any other UI panel with inventory slots;
- Further fixed the Character window – slots were incorrectly filled two times in a row, which multiplied the visible items;
- Fixed the latest backlog string doubling when opening the Backlog window;
- Made a couple minor fixes and changes before releasing this Fix Update, like finetuning the removal of characters from parties during the dialogue mode or resetting backlog storage on new game (mostly for my convenience), and some other things I already forgot about.
Files
Get Chronicles of Forgotten Islands -DEMO-
Chronicles of Forgotten Islands -DEMO-
Are you ready for a small adventure?
Status | In development |
Author | YetAnotherUser (YAU) |
Genre | Role Playing |
Tags | 2D, Fantasy, Female Protagonist, Male protagonist, Singleplayer, Text based, Turn-Based Combat, Unity |
Languages | English, Russian |
More posts
- Progress Report (November)10 days ago
- Progress Report (October)40 days ago
- Update (Sept. 18th)85 days ago
- Weekly Report (Sept. 16th)86 days ago
- Weekly Report (Sept. 8th)94 days ago
- Weekly Report (Sept. 1st)Sep 01, 2024
- Weekly Report (Aug. 26th)Aug 26, 2024
- Weekly Report (Aug. 19th)Aug 19, 2024
- Weekly Report (Aug. 11th)Aug 11, 2024
- Weekly Report (Aug. 5th)Aug 05, 2024
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