Progress Report (April)
Heya.
Remember when I said I probably wouldn’t be able to finish everything in a month? Feels good to be right. Or maybe not. I’ve mixed feelings on this. After 30 days, the visible progress is seemingly negligible, though the actual amount of work done is pretty significant - just buried under the surface. Despite adding thousands of lines of code, all the player sees right now is an incomplete inventory window with basic click-to-drag functionality and item sorting.
I’ve been reworking the inventory logic from the ground up. No more literal dragging - now the player clicks on a slot to pick up the item stored within, then clicks on another slot to either place it there or swap items. I also changed how sorting works. The old unified button is gone, replaced by multiple separate buttons for different sorting methods. Clicking the same button twice flips the order; the arrow button is gone. That might change later if I manage to find a neat way to reintroduce a sorting direction toggle somewhere.
The ‘discard’ button is fully functional, but the ‘apply’ button doesn’t do anything, since I haven’t reintroduced the combat actions system yet. I added stacking too, but without a quantity slider, you can only move or discard full stacks. I also wanted to make the system remember empty slots. That should be doable, but I haven’t had time to properly attempt it yet.
Normally, I list what I’ve done in the past month, but I’ll outline what I plan to do in May this time instead:
- Implement the quantity slider and its logic;
- Finish the inventory window;
- Add the exchange and trade game modes, and the doll inspection window;
- Thoroughly test the functionality that ate up nearly two weeks of the month without me even knowing if it actually works the way I want it to. I’ve confirmed the clearing functions work as expected, but I still need to validate the individual add/remove operations across different inventory/item types under various conditions.
It’s a hefty list, actually, but I’m hoping to get it all done in time to start work on combat and adjacent systems come June. I’m feeling stressed out by the slow pace of development. It almost feels like I’m wasting my time on this project. It would suck if I spent a WHOLE freaking year on remaking the project alone, and I started, if I’m not mistaken, back in late September. And it’s May already. May-June-July-August. Jesus...
See you around next month.
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Get Chronicles of Forgotten Islands -DEMO-
Chronicles of Forgotten Islands -DEMO-
Are you ready for a small adventure?
Status | In development |
Author | YetAnotherUser (YAU) |
Genre | Role Playing |
Tags | 2D, Fantasy, Female Protagonist, Male protagonist, Singleplayer, Text based, Turn-Based Combat, Unity |
Languages | English, Russian |
More posts
- Progress Report (May)14 days ago
- Progress Report (March)75 days ago
- Progress Report (February)Mar 01, 2025
- Progress Report (January)Feb 01, 2025
- Progress Report (December)Jan 01, 2025
- Progress Report (November)Dec 01, 2024
- Progress Report (October)Nov 01, 2024
- Update (Sept. 18th)Sep 17, 2024
- Weekly Report (Sept. 16th)Sep 16, 2024
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