Progress Report (June)
Hey.
I contemplated not uploading anything at all, but then decided that I probably should share a build. The same goes for the report. I was this close to not sharing any updates, but here I am. Still going slow. Moving houses didn't help.
- Inspection dolls are now linked to characters in the player/counterpart parties;
- Added an item transfer slider (took way more time and effort than I’d like to admit);
- Introduced the exchange game mode (aka containers);
- Reworked the pointer-over-target recognition logic (had to manually tweak nearly all prefabs for this);
- Started working on the trade game mode. I have plans to make it more advanced than the last iteration. Namely, I want traders to only buy/sell items of a specific type, so that cooks can't buy your swords and stuff. Also, I want traders' affinity to affect buy/sell prices.
Aside from that, I want to add special hints for items, not like I had them in the previous game iteration, where I just added new strings, but an actual separate prefab with dividers, better layout, etc. Also, I want to work on crafting and party composition window before moving to the combat mode.
See you then.
Files
Get Chronicles of Forgotten Islands -DEMO-
Chronicles of Forgotten Islands -DEMO-
Are you ready for a small adventure?
Status | In development |
Author | YetAnotherUser (YAU) |
Genre | Role Playing |
Tags | 2D, Fantasy, Female Protagonist, Male protagonist, Singleplayer, Text based, Turn-Based Combat, Unity |
Languages | English, Russian |
More posts
- Progress Report (May)31 days ago
- Progress Report (April)62 days ago
- Progress Report (March)92 days ago
- Progress Report (February)Mar 01, 2025
- Progress Report (January)Feb 01, 2025
- Progress Report (December)Jan 01, 2025
- Progress Report (November)Dec 01, 2024
- Progress Report (October)Nov 01, 2024
- Update (Sept. 18th)Sep 17, 2024
Leave a comment
Log in with itch.io to leave a comment.