Weekly Report (Mar. 4th)


Hey.

Was mostly wrapping up the loose ends I'd left previous week, as well as made changes and fixes that I'd been running into throughout the week.

The list of notable changes:

- Greatly improved the logic for sleeping and the sleeping sequence during the demo - now, after sleeping, the sleep window will automatically close and the player will be pushed into traverse mode; besides, I made it impossible to sleep unless the player actually changes the target time (the sleep button will become not interactive); plus, during the tutorial, there is no more level re-loading, which makes the experience more fluid in my opinion;

- Realised I didn’t have a picture for the outside tavern location besides the tavern sign, and since the new dialogues didn’t look very suited for playing out with the tavern sign as the background image, I had to prepare another picture depicting a city street;

- Implemented the sequences I'd hoped to implement previous week - namely, the party gathering on the ground floor of the tavern and a couple of small dialogues outside the tavern;

- Fixed a problem that made it possible to dismiss a party member even when they were flagged as non-dismissible;

- Wrote some flavour texts for the ‘updated’ state of tiles outside the tavern - I’m talking about random strings that are shown in the backlog on tile traversal and blacksmith/trader shop strings that are evoked on action button pressing;

- Made a number of tiny-to-little changes to different systems - most prominent one is different handling of the current traversal tile. For some reason, my past idiot self was storing the info about the current tile in the player collider script rather than in the tile script itself, using a static variable;

- Began to figure out the logistics for the traverse tile system overhaul - ‘dis gonna be painful;

- Since I haven’t really changed the default name in the character creator menu as of late, I never realised that shortcuts to different windows were still active in the meantime, so the program was trying to open/close game UI windows in the background, invoking sounds as well as notifications;

- I swear to god, there was a relatively big bug, but I, for the life of me, can't remember what it was. Obviously, I never recorded the problem.

This week will be dedicated to overhauling traverse tiles. I can tell right now that I won't manage to do anything besides. Will probably run into other unexpected challenges, so I'll be quite busy, yeah.

See you next week. 

Files

CoFI-Demo-0.3.4.zip 109 MB
69 days ago

Get Chronicles of Forgotten Islands -DEMO-

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