Weekly Report (Aug. 19th)


Hello.

I've made more changes than my lazy bum managed to keep track of. Frankly, I'm tired of lengthy introductions, so let's hop straight to the list:

The list of changes in the build:

- Wrote and implemented flavour texts for tiles in the kitchen and cellar;

- Properly integrated the dialogues and level logic for the dialogues' activation;

- Created a small script that dynamically changes the scale of UI elements - the effect is visible on the persistent elements, like party panels, etc. Unfortunately, the scaling causes graphical bugs. A known issue without a clear solution (the distortions were previously noticeable when changing screen resolution or switching to windowed mode). I tried searching for a fix but didn't find one yet;

- Fixed the body sprite scaling in the UI - character body images are now correctly proportioned, no longer squished due to incompatible sprite sizes;

- Improved functions for adding and removing items - these are now more functional, with additional supplementary actions;

- Revised the crafting system - added alternatives for required ingredients (e.g., different types of meat for the same recipe) and made other small (and big, however you look at them) improvements;

- Added transition screen captions - one can be seen in the market sequence when the screen darkens after talking to merchants, before the dialogue that leads to Gaspar asking you to drink water;

- Implemented numerous small fixes across various parts of the game code, from tiles to the [Use Item] panel in the inventory/exchange container windows;

Hopefully, nothing broke as a result of my meddling. I haven't pinpointed why the skip button in the combat mode broke that one time, but I added an extra check in case a particular condition was to blame. I also encountered a bug where the [Use Item] panel didn't disappear after clicking on a character button - no clue as to why. I introduced a frame delay in the latest build in case the issue stemmed from the script activation sequence.

The next stage of the demo should ideally include a mini-game. I'm thinking of a 'find a pair' type of game. However, I won't be programming it any time soon, as I want to focus on finalising the demo content. I'm tired, boss. All that's left is to complete some dialogues and revise some lore-related encyclopedia entries. The NSFW content isn't a high priority, but yes, the next stage is supposed to include sex scenes and a sex game mode, which only exists in my head.

See y'all next week.

Files

CoFI-Demo-0.6.3.zip 133 MB
40 days ago

Get Chronicles of Forgotten Islands -DEMO-

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