Weekly Report (Sept. 8th)


'Sup.

There won't be a new build today/tomorrow. In part because I underestimated how much time implementing dialogues would take, and in part because I didn't really focus on dialogues alone this week - I also worked on encyclopedia entries. I'm only a couple of entries short of revising the whole encyclopedia document. However, I'm still going to point out what I've done this week.

Here's the list of changes one can expect in the next build:

- Implemented the final dialogues - and by 'implemented' I mean they are in the game files but are not accessible yet, because I haven't even started scripting the final portion of the tutorial quest;

- Revised almost all remaining entries for the encyclopedia - like I said, I'm not planning to translate them into Russian, so I'll be able to add them as soon as I finish scripting the quest;

- Made a change to the logic of character strings substitution - you could notice that characters sometimes change their names, like 'Girl' turning into 'Marianne', or 'Barkeep' to 'Rency' to 'Lawrence'. Previously, I added the string containers (name + description) to the level logic script and used them to change the character strings, but now, I've decided to keep the list of possible string 'sets' on the character instance instead, so that I could always have easy access to alternative names - this needs testing, which I haven't done yet;

- Added another area to the tavern's lodgings floor - this is needed for one of the routes the player can take during the final portion of the quest, the one that's supposed to include NSFW elements, which won't be included in the demo.

Okay, I don't see how I won't be able to finish the demo content by the end of the next week. All that's left for me is to script the remaining portion of the quest, add encyclopedia entries, and thoroughly test the build to see if there are any bugs. After that, I'll be ready to gather feedback, which - I hope - I'll get.

I don't feel like starting scripting today. It just doesn't feel right to start it on the last day of the week. I don't remember if I mentioned it, but I'm planning to create a clean copy of the project, in which I'll make changes to some logic, improve the game systems, and will generally make sure to make the code and project structure cleaner compared to those I have in the current project. I've already started a few weeks back, and today, I want to refactor and add some more scripts to the new project.

See you next week, and hopefully, the tutorial quest will be ready by then.

Get Chronicles of Forgotten Islands -DEMO-

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